Help Needed For Translations

April 06, 2018

We're looking into adding support for other languages in Modular Combat and we need your help with the translations in French, German, Spanish, Russian, Swedish, Simplified Chinese, Traditional Chinese, Korean and Japanese.

If you'd like to contribute, please reply with your translation at the thread on our forum:

Game Requirement Changed!

April 06, 2018

Valve has changed the game requirements for Modular Combat! You will now be able to play if you own one of the following Valve games:

  • Half-Life 2
  • Portal
  • Portal 2
  • Left 4 Dead
  • Left 4 Dead 2

P.S. Tom G. from Valve is responsible for this change. Please reply here with your thank you's and when enough nice posts are made, we'll link him.

The official european servers are currently not displaying on the server list, but they are indeed up. We...

Ucanax Team Player Model

April 06, 2018

The last 10 days (and until the model is finished and textured), André aka Torix has been making the mutated Ucanax model.

Here’s what it looks like so far:

This image is in 4K and you can see much more detail: here[]

If you don’t know about the daily live streams...

Modular Combat 2 Special Live Stream

April 06, 2018

One of our new modelers is just about to start working on the Mutant Scientist (aka Ucanax) model.

We are going to do something most game developers don't do; that is show you in real time from start to finish the creation of a 3D character model. Please note that it is a long and slow process so some of you might consider it boring.

Starting today, every day at 5PM EST to 7PM EST Torix will live stream creation of this character model. Some days Torix might not be able to work on it so...

First Textured Player Model Revealed

April 06, 2018

Our new texture artist Mauro has been hard at work these past few weeks and we have something to show everyone. The following shows the textured Nanite player. You will be able to choose any color too (colors included in this image are just examples of how different colors affect the appearance).

The image above shows much more detail when you view it at 100% zoom. Click...

Engine Change

April 05, 2018

We were originally planning on devloping Modular Combat 2 in the Unity engine but after reviewing shortfall's in it we have decided not to use it. Modular Combat 2 will instead be built in the Unreal engine.

Aside from much better graphics quality, the game (and demo) will be more stable.

In other news, we don't have any new screenshots to share right now, but in a few weeks we should have something for you....

Let's Play Together Aka Game Nights

April 05, 2018

Lately, interest in Modular Combat has been revived with lots of players complaining that the servers are all empty.

This event is an attempt to rectify this. Starting tonight and some Friday nights at 7PM EST let's all try to be in one of the official game servers. If a server fills up, join the next one.

7PM EST is equal to times in the following timezones:

  • 6PM CST
  • 4PM PST
  • 12AM UTC
  • 11PM (UTC+10)

Official Servers Status:...

Full Demo Reveal, New Websites & Steam Greenlight!

April 05, 2018

In an effort to get the demo Greenlit, we have released everything it will contain. Here's a few highlights:

  • All 3 teams are aliens. Nanites, Mutant Scientists and Hostile Plants.
  • Map will take place on a space station and include elements from 2 popular maps (dm_richland and dm_runoff).
  • Game will be darker, not quite horror but not quite happy either.

The team names may not be final ones and may change during development.

You can discuss the demo from...

Nanite Weapon Concept Art (modular Combat 2)

April 05, 2018

Our next concept art reveal is one of the Nanite weapons. This weapon is called "Freezer Burn" and it fires shards of ice which explode mid-air into smaller shards. Do enough damage and your target will freeze solid for a few seconds.

Concep Art by Schism Walker

And in case you missed it:...

Concept Art Reveal

April 05, 2018

As mentioned last week, here is some information on what this character is:

It's a supercharged hyper-evolved artificial intelligent lifeform called a Nanite and it's one of the 3 playable teams. Their bodies are made of billions of small nanites and they can reform themselves into new shapes.

Each team has weapons themed for that team, with their own unique models and sounds. Nanite weapons (not modules) deal electrical and technology based elemental damage.

Here's a picture of the...

3 Teams

Play as your favorite faction in the Half-Life universe. In team based gamemodes, help teammates with special team specific perks.

Weapons & Modules

Defeat your enemies with all the weapons in Half-Life 2 or use modules such as cloak, turret, jetpack, teleport, minions and much more!


Gamemodes drastically affect gameplay by introducing new objectives. There are 5 gamemodes that let you fight players, other teams, monsters or both.