Modular Combat 2 Progress

July 15, 2018

We have a few exciting bits of news for you regarding Modular Combat 2. Due to circumstances beyond our control Modular Combat 2 will be developed in Unity. We're still early in the development cycle so this does not affect timelines too much.

Here's the second finished player model:

[steamcdn-a.akamaihd.net]

Torix[www.artstation.com] made this model in 52 hours. The entire thing was streamed live and recorded. We're trying to put a timelapse together, but compressing 52 hours of footage into a 10 minute clip would move things so fast that you wouldn't be able to follow anything, so the timelapse will probably be an hour long.

Help Needed For Translations

November 01, 2017

We're looking into adding support for other languages in Modular Combat and we need your help with the translations in French, German, Spanish, Russian, Swedish, Simplified Chinese, Traditional Chinese, Korean and Japanese.

If you'd like to contribute, please reply with your translation at the thread on our forum: https://forums.modularcombat.net/threads/translations.342/

NOTE: You should only contribute if you're fluent in the language.

Game Requirement Changed!

August 02, 2017

Valve has changed the game requirements for Modular Combat! You will now be able to play if you own one of the following Valve games:

  • Half-Life 2
  • Portal
  • Portal 2
  • Left 4 Dead
  • Left 4 Dead 2

P.S. Tom G. from Valve is responsible for this change. Please reply here with your thank you's and when enough nice posts are made, we'll link him.

~~~~~~~~~~~~~~~
The official european servers are currently not displaying on the server list, but they are indeed up. We are investigating this issue. In the meantime, here are their IPs:
  • 151.80.47.100:27015
  • 151.80.47.100:27016
  • 151.80.47.100:27017
  • 151.80.47.100:27018
  • 151.80.47.100:27019

Ucanax Team Player Model

July 24, 2017

The last 10 days (and until the model is finished and textured), André aka Torix has been making the mutated Ucanax model.

Here’s what it looks like so far:



This image is in 4K and you can see much more detail: here[preview.modularcombat.net]

If you don’t know about the daily live streams where you can view this model being created in real time, then please check out our other news announcement here: http://steamcommunity.com/games/modcom/announcements/detail/2906362192352548847

Modular Combat 2 Special Live Stream

July 14, 2017

One of our new modelers is just about to start working on the Mutant Scientist (aka Ucanax) model.

We are going to do something most game developers don't do; that is show you in real time from start to finish the creation of a 3D character model. Please note that it is a long and slow process so some of you might consider it boring.

Starting today, every day at 5PM EST to 7PM EST Torix will live stream creation of this character model. Some days Torix might not be able to work on it so this news post will be updated if that is the case.

5PM to 7PM EST converted to other time zones:

  • 2PM to 4PM PST (Western US/Canada)
  • 4PM to 6PM MST (Central US/Canada)
  • 10PM to 12AM UTC (England, France, etc.)
  • 1AM to 3AM UTC + 3 (Russia)
  • 5AM to 7AM UTC + 8 (Hong Kong)
  • 7AM to 9AM UTC + 10 (Australia)

If you aren't able to watch in real time, then you can watch the archived videos.

Torix has prepared an introduction where he describes the process he's going to use. You can watch it at: https://www.twitch.tv/videos/159045653.

Live streams are at:
[www.twitch.tv]

First Textured Player Model Revealed

June 22, 2017

Our new texture artist Mauro has been hard at work these past few weeks and we have something to show everyone. The following shows the textured Nanite player. You will be able to choose any color too (colors included in this image are just examples of how different colors affect the appearance).


The image above shows much more detail when you view it at 100% zoom. Click here[preview.modularcombat.net] to see.

Note: Weapons will slot into the missing right arm.

Frequently Asked Questions

Question: Will Modular Combat 2 be free?
Answer: Yes.

Question: Will Modular Combat 2 have the same teams and take place in the same universe?
Answer: No, because Valve owns the IP to the Half-Life universe and licensing it would be too expensive.

Question: Will Modular Combat 2 be a Source mod too?
Answer: No, Source is too old and waiting for Source 2 to release will take too long (since no one knows when it will be released). So instead the engine will be Unreal.

Question: Will Modular Combat 2 have feature ____ that Modular Combat has?
Answer: Yes all the features in Modular Combat will be available in Modular Combat 2. The storyline, team names/appearances are the only things that are changing.

P.S. If you want to be notified when we make the Kickstarter announcement, please sign up to our newsletter here[eepurl.com]. It will only be used to announce any kickstarter related news.

Engine Change

February 06, 2017

We were originally planning on devloping Modular Combat 2 in the Unity engine but after reviewing shortfall's in it we have decided not to use it. Modular Combat 2 will instead be built in the Unreal engine.

Aside from much better graphics quality, the game (and demo) will be more stable.

In other news, we don't have any new screenshots to share right now, but in a few weeks we should have something for you.

Let's Play Together aka Game Nights

December 02, 2016

Lately, interest in Modular Combat has been revived with lots of players complaining that the servers are all empty.

This event is an attempt to rectify this. Starting tonight and some Friday nights at 7PM EST let's all try to be in one of the official game servers. If a server fills up, join the next one.

7PM EST is equal to times in the following timezones:

  • 6PM CST
  • 4PM PST
  • 12AM UTC
  • 11PM (UTC+10)

Official Servers Status:










Full Demo Reveal, New Websites & Steam Greenlight!

November 14, 2016

In an effort to get the demo Greenlit, we have released everything it will contain. Here's a few highlights:

  • All 3 teams are aliens. Nanites, Mutant Scientists and Hostile Plants.
  • Map will take place on a space station and include elements from 2 popular maps (dm_richland and dm_runoff).
  • Game will be darker, not quite horror but not quite happy either.

The team names may not be final ones and may change during development.

You can discuss the demo from http://steamcommunity.com/sharedfiles/filedetails/?id=799591919

The Modular Combat website has been redesigned and the Modular Combat 2 website is finally up.

You can find them both at: ModularCombat[ModularCombat.net]

Nanite Weapon Concept Art (Modular Combat 2)

October 21, 2016

Our next concept art reveal is one of the Nanite weapons. This weapon is called "Freezer Burn" and it fires shards of ice which explode mid-air into smaller shards. Do enough damage and your target will freeze solid for a few seconds.


Concep Art by Schism Walker
http://schism-walker.deviantart.com

And in case you missed it:

  • In an effort to optimize the game so it's playable on as many computers as possible we encourage you to fill out our Hardware/Software survey here[modularcombat.net]. Information is non-identifying and kept confidential.
  • If you want to be notified when we make the Kickstarter announcement, please sign up to our newsletter here[eepurl.com]. It will only be used to announce any kickstarter related news.

3 Teams

Play as your favorite faction in the Half-Life universe. In team based gamemodes, help teammates with special team specific perks.

Weapons & Modules

Defeat your enemies with all the weapons in Half-Life 2 or use modules such as cloak, turret, jetpack, teleport, minions and much more!

Gamemodes

Gamemodes drastically affect gameplay by introducing new objectives. There are 5 gamemodes that let you fight players, other teams, monsters or both.