Modules

Each upgrade point you put into a module increases its effectiveness/damage output.

Passive Modules

Active all the time and do not drain AUX power.


Recharge


Increases recharge rate.



Vitality


Increases maximum health.



AUX Power Tank


Increases maximum AUX power capacity.



Armor Capacity


Increases maximum armor.



Armor Regen


Increases armor regeneration speed.



Impact


Increases ranged weapon damage.



Brute Force


Increases melee damage.



Clip Size


Increases ammo clip size on all weapons that use clips.



Ammo Regen


Regenerate bullets and buckshot every few seconds.



Adrenaline


Killing increases your walking and sprinting speeds.


Toggled Modules

Manually activated and drains AUX power while active.


Cloak


Makes you invisible, draining 5 aux per second while stationary and more when moving (depending on your speed).



Jetpack


Fly through the air, draining 20 AUX per second but only while module key is pressed.



Plague


Infects nearby enemies with plague which drains health each second and spreads to other players and monsters. Also drains AUX power for each victim carrying your plague in addition to the drain of having plague toggled. If you are killed, deactivate plague, or run out of AUX power, all victims of your plague are immediately cured.



Critical Hits


Gives a chance of increasing all bullet and melee weapon damage by 4 times. Uses AUX while active and for each shot (regardless if shot hits something).


Instant Modules

Immediately uses a portion of your AUX power.


Teleport


Teleports you a moderate distance straight ahead allowing you to pass through walls.



Long Jump


Duck just before jumping to launch yourself forward.



Energy Ball


Fires an energy ball that deals damage and will not bounce.



Flechette


Hold to fire a burst of up to 7 hunter flechettes that deal damage on impact and explode for more damage.



Poison Spit


Spits poisonous acid in front of you, damaging whatever it hits.



Freeze Bomb


Damages and freezes enemies for a few seconds so they can't move.



Incendiary Grenade


Launches a grenade which explodes and ignites all nearby opponents.



MIRV


Launches a grenade that explodes into 4 explosive bomblets with both the main and bomblets doing damage.



HEALD


Heals yourself or a friendly target. Also heals you and friendly target's who are infected with plague.



Damage Amp


Increases all damage taken by target.



Weaken


Reduces target's damage dealt by a percentage and decreases their sprint speed by another percentage.



Shockwave


Steal a percentage of AUX power from nearby enemies while dealing damage equivalent to 100% of the AUX power drained. 100% of stolen AUX power is added to your own AUX supply.



Lasers


Creates a laser mine that burns enemies each second but ignores allies. Up to 6 lasers can be deployed at the same time and they can last until 1 minute before vanishing.



Turrets


Creates a turret to fight for you, which regenerates its ammo. Only movable by its owner. You can have up to 2 turrets deployed simultaneously.



Mag Mine


Creates a gravity well on the floor which sucks in opponents and explodes after a few seconds.



Crow Launcher


Releases a kamikaze crow which flies at enemies while carrying a small explosive. You can have up to 4 crows deployed simultaneously.



Zombie


Spawns zombies who fight for you.



Fast Zombie


Spawns fast zombies who fight for you.



Antlion


Spawns antlions who fight for you.



Antlion Worker


Spawns antlion workers who fight for you.



Vortigaunt


Spawns vortigaunts who fight for you. It can also recharge your armor.



Manhack


Spawns manhacks who fight for you. You can have up to 6 deployed simultaneously.